What are Bulk API Counts?
Bulk API counts are a billing and analytics metric used to represent the true resource cost of expensive or bulk-nature server operations. Unlike standard API calls, which are always counted as 1, bulk operations touch many records, involve heavy server processing, or are multiplied by the number of players or records involved. Rather than counting these as a single API call, brainCloud assigns a weighted numeric count to reflect their actual resource consumption.
Bulk API counts are tracked daily per app and contribute to your app's overall usage reporting alongside standard API counts.
How They Are Tracked
Bulk API counts flow through the service operation, which triggers a bulk count publication.
Configurable Properties
The following bulk API count values are configurable per app:
Property | Default Value | Description |
| 10,000 | Charged per create or update of a global app property |
| 50 | Charged per player in the lobby when a GameLift room server becomes ready |
| 50 | Charged per player in the lobby when an EdgeGap room server becomes ready |
| 10 ms | Every N milliseconds of execution time for a Custom Entity |
Operations That Trigger Bulk API Counts
Global App Properties
Create Property — charges 10,000 bulk ops
Update Property — charges 10,000 bulk ops
This high charge reflects the server-wide impact of global property changes, which can affect all players of an app.
Tournaments
Post Score — charges 10 bulk ops
Post Score with Results View — charges 10 bulk ops
Get Division Info — charges 10 bulk ops
Group Division Reassessment — charges 10 bulk ops
Tournament Results Processing (background job) — charges 10 × total scores processed
Friends
Add Friends From Platform — charges 10 bulk ops
Facebook Limited Login Friend Sync — charges 10 bulk ops
Authentication
Auto-claim tournament rewards at login — charges 5 bulk ops
Events
Send Event to Multiple Profiles — charges (number of recipients − 1) bulk ops. The first recipient is free; each additional recipient adds 1 bulk op.
Custom Entities
GET_PAGE with
doCount=true— charges bulk ops proportional to execution time: elapsed milliseconds ÷ threshold (default 10 ms). A query taking 50 ms would charge 5 bulk ops.Delete Multiple — charges 1 bulk op per deleted entity
App Store / Promotions
Refresh Automated Promotions — charges 10 bulk ops
Multiplayer Room Servers
GameLift Room Server Ready — charges member count × 50 bulk ops (configurable)
EdgeGap Room Server Ready — charges member count × 50 bulk ops (configurable)
For example, a 4-player lobby launching a GameLift server charges 4 × 50 = 200 bulk ops.
Admin Operations
Delete All Users — charges 1 bulk op per deleted user
Delete Tester Users — charges 1 bulk op per deleted user
Delete Non-Tester Users — charges 1 bulk op per deleted user
User Purge (background purge utility) — charges +1 bulk op per purged user
Summary Table
Operation | Bulk Op Count Charged |
Global Property create/update | 10,000 (configurable) |
Tournament post score / get division info / reassessment | 10 |
Tournament results processing job | 10 × scores processed |
Friend platform sync / FB Limited Login sync | 10 |
Auto-claim tournament rewards at login | 5 |
Send event to multiple profiles | recipients − 1 |
Custom Entity GET_PAGE with doCount=true | elapsed ms ÷ 10 |
Custom Entity deleteMultiple | count deleted |
App Store refresh promotions | 10 |
GameLift / EdgeGap room server ready | member count × 50 (configurable) |
Event side channel check (per request) | 0 by default (configurable) |
Admin bulk user deletion / purge | 1 per deleted user |
