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Push Notification Setup – iOS
Push Notification Setup – iOS

Let your iOS users know about important events in your app

Paul Winterhalder avatar
Written by Paul Winterhalder
Updated over a week ago

Prerequisites

  • Must have an iOS developer account

  • In order to configure brainCloud to send notifications to your iOS app, you will need to provide a p12 certificate file. Follow these steps to create a p12 file for your app.

brainCloud Portal Configuration

  • Log into the brainCloud portal

  • Navigate to Notifications | Settings in the design tab for your app

  • Click on the edit button for the Apple notification settings

  • Upload your p12 file and enter the password that was used to create the p12 file into the dialog

  • Notice that once you’ve done that, the type of certificate shows up (production/sandbox) as well as the expiry date

Unity Code Example

using UnityEngine;
using UnityEngine.iOS;

public class App : MonoBehaviour
{
    private BrainCloudWrapper _bc;
    private string _wrapperName = "default";
   
    bool tokenSent;
    void Start()
    {
        // Unity
        GameObject go = new GameObject();
        _bc = go.AddComponent<BrainCloudWrapper>();
        _bc.WrapperName = _wrapperName; // optionally set a wrapper-name
        _bc.Init(); // extra data, such as: _appId, _secret and _appVersion, is taken from the brainCloud Unity Plugin.
        DontDestroyOnLoad(go); // keep the brainCloud game object through scene changes
     
       
        // Authenticate your user with brainCloud
        _bc.AuthenticateAnonymous((response, cbObject) =>
            {
                Debug.Log(string.Format("[Auth Success] {0}", response));
               
            },
            (status, code, error, cbObject) =>
            {
                Debug.Log(string.Format("[Auth Failed] {0}  {1}  {2}", status, code, error));
            });
       
       
        tokenSent = false;
        UnityEngine.iOS.NotificationServices.RegisterForNotifications(
            NotificationType.Alert |
            NotificationType.Badge |
            NotificationType.Sound);
    }

    void Update()
    {
       
        if (!tokenSent)
        {
            byte[] token = UnityEngine.iOS.NotificationServices.deviceToken;
           
            // When token exists, and brainCloud is Authenticated
            if (token != null && _bc.Client.Authenticated)
            {
                // Send the token to brainCloud
                _bc.PushNotificationService.RegisterPushNotificationDeviceToken(
                    token,
                    (response, cbObject) =>
                    {
                        Debug.Log(string.Format("[Register Success] {0}", response));
                    },    ((status, code, error, cbObject) =>
                    {
                        Debug.Log(string.Format("[Register Failed] {0}  {1}  {2}", status, code, error));
                    }));
               
                tokenSent = true;
            }
        }
    }
}

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